Art+Perspective

=__**Motorola Xoom**__= Alonzo Brown The art perspective of the Xoom is that it is similar to the.Both of the screen are agbout the same, but the dimensions are a little different. Tyhe features of the Xoom is that it supports up to 1800p video playback. It also features a 2MP front facing camera for over cellular internet or Wi-Fi. It has 3D graphics acceleration and 1280x 800 widescreen. The runs through Google's 3.0 Honeycomb. The new features include a tablet optimized user interface, a 3D. The Xoom on the other hand, has the Chrome browser, much better than #|iPad 2’s Safari in just about every way. It will even sync with the Mac, PC or Linux for bookmarks exchanges. Xoom has built in 3D Google Maps powered by GPS, easy Gmail access as well as a Calendar not to miss any tournaments, bonuses or promotions. The Xoom has the Tegra 2 graphics chip which enhances 3D rendering and will allow online casinos to finally begin using state of the art graphics. Both of the tablets are in the same price range.

__**Parking Bicycles**__ Lindsay Hulme  The parking garage for bicycles is an innovative and convenient way for people living in Metropolitan area’s to take advantage of another mode of transportation, rather than #|cars or buses. The design, laid out in the video, really shows the capabilities of these systems for everyday use. Many people in Japan, using this system, like it because not only does it keep their bike safe from the weather and theft but the whole process is really quick. On average it takes only 17 seconds for the machine to retrieve a bike. This was the biggest challenge Giken, the company responsible for the bicycle parking garages, ran into. They wanted to find a way to shorten the time to put in and take out bicycles. #|Servo motors, a part of #|industrial robots, became the basis for moving bicycles to designated locations in a swift manner. Another challenge was developing a design that could accommodate as many bikes as possible. The older model had bikes laid out in a horizontal formation but this did not allow for maximum use of space. The developers came up with a new concept which would allow for more bicycles to be stored in the same amount of space. Instead of the horizontal pattern they switched to a zig zag pattern which would use less space since the handle #|bars would not be lined up directly next to one another. Initially they ran into some problems with the zig zag pattern but figured out the best way to make it work and boosted the parking capacity by 40 percent. If the United States adopted this technology for some of the metropolitan areas around the country, it would be a #|step in the right direction on many different levels.

=__**Apple iPhone 4**__ = Alonzo Brown The #|iPhone is a art interactive that takes place on the screen of the [|iPad], or [|iPod Touch]. It is distinct from pictorial works of art produced with an #|iPhone using paint apps. #|iPhone Art evolved from screen-based interactive art that formerly appeared on PC computer screens or on wall-mounted displays in galleries and museums. Due to the portability and ease of distribution with the i Tunes these forms of art are currently experiencing a renaissance as interactive works of art from the 1990s and 2000s are adapted to the #|iPhone and i Pad, some even becoming bestsellers in the music categories where these apps normally appear. On the #|iPhone there is a app called FaceTime. This is Apple’s video chat service that is built into the #|iPhone 4, #|iPad 4th generation devices as well as now being available on Macs.

=__**Microwave Oven**__= Alonzo Brown The art is that it works by passing #|radiation, usually at of 2450 [|MHz] through the food. Sugar #|molecules in the food absorb by energy from the microwave beam in a process. Most of the #|molecules are electric dipoles, meaning that they have a positive charge at one end and a negative charge at the other, and is therefore twisted to and fro as it tries to align itself with the alternating electric field induced by the microwave beam. This molecular movement creates is most efficient on liquid water, and much less so on fats, sugars, and frozen water. Microwave #|heating is sometimes incorrectly of water #|molecules, but this occurs only at much higher frequencies.The cooking chamber itself is a cage enclosure to prevent the microwaves escaping into the surroundings. The oven door is usually a #|glass panel, but has a layer of conductive mesh to maintain the shielding. Since the mesh width is much less than the wavelength of 12 cm.The microwave radiation can not pass through the door, while visible light can. A microwave oven does not convert all electrical energy into microwaves. A microwave oven could consume 1100 W, and deliver 700 W of microwave power. The remaining 400 W are dissipated as heat in the magnetron tube, which will not end up in the food but rather in the air in the kitchen.

=**__Hand-held video Cameras__**= The development of a lightweight portable video cameras, such as camcorders and the need for a device which will minimize the unsteadiness of the user to eliminate the quality of the recordings often resulting from the use of such cameras. It is virtually impossible for even the most skilled user to take quality shots of moving objects with a hand-held camera. The tendency to move the wrist, hand and arm when manipulating the controls and focusing the camera almost always results in a recording. While tripods eliminate this problem, they defeat the primary purpose of the portable hand-held video camera by interfering with its portability.Over many years there have been a number of supports developed for assisting, holding and steadying hand-held devices. Still camera supports are disclosed and described in the Sloop U.S. Pat. No. 3,938,166 and the Taylor U.S. Pat. No. 3,966,101. Taylor, in particular, shows a device for mounting a 35 mm camera on a support bracket by utilizing the standard tripod mounting hole provided in the base of the camera. The bracket is strapped to the forearm of the user to hold the camera in place without the use of hands. The Taylor device is specifically designed to permit use of a 35 mm camera by an amputee or other physically handicapped operator. The Taylor device would not be readily adaptable for use with camcorders because it does not minimize movement between the wrist and the arm, which is the primary cause of the poor quality recordings made by hand-held camcorders. Taylor is primarily designed for holding a 35 mm camera which extends generally in a plane parallel to the user's face, whereas a typical camcorder extends generally in a plane perpendicular to the user's face. Taylor would not provide for proper balancing of the camcorder to reduce fatigue. Further, it does not immobilize the wrist action which is the greatest cause of the images when using hand-held video cameras.